Saturday, 31 December 2016

Multiplayer dedicated server setup notes

To start off, use this guide

Some notes also here

I am moderating for a server, more details here, but this page is for learning how it all works.
The shortlink to the challenge infos is


Copied dedicated.yml to server.yaml file and changed:

    Srv_Name: Masperon Challenge
    Srv_Password: xxxxxxx
    Srv_MaxPlayers: 4

    Srv_Description: "Post here [url=]Masperon Challenge[/url] to get a password."

    Srv_StopPeriod: 12

    Tel_Enabled: true   # Activate Telnet server
    Tel_Port: 30004
    Tel_Pwd: xxxxx

    MaxAllowedSizeClass: 5

    Seed: 470786         # The seed determines how the world is procedurally generated - the same seed means the same world

    DiffEscapePodContent: Hard        # Easy, Medium, Hard --- Determines the content of the Escape Pod when you crash land on the planet
    DiffAmountOfOre: Poor             # Rich, Normal, Poor --- Influences the average amount of ore that a deposit contains
    DiffNumberOfDeposits: Few        # Plenty, Normal, Few --- Influences the average number of deposits per planet
    DiffDroneBaseAttack: Hard         # Easy, Medium, Hard, Off --- Influences the difficulty of the drone base attacks (infinite waves, number of waves etc.)
    DiffDronePresence: High           # Low, Normal, High, Off --- Influences the overall number of drones that are present on a planet    DiffConstrCraftTime: Normal         # Faster, Normal, Slower --- Influences the overall craft speed of constructors

The part I'm struggling with next is telnet connection port 30004. For some reason I had to kill the EmpyrionDedicated process and start the server again before it starts to listen on port 30004

I made my server name "Masperon Challenge", but it's not in the server browser even though I can connect locally.

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